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Call for speakers

Return to the call for academic papers.

If you work in the games industry read here:

Women In Games 2008 will provide a platform for industry figures to join with academy and public sector in a discussion about the current gender in-balance within the games industry. This will be an opportunity to share ideas on what can be done to encourage more women to become active participants in a flourishing creative enterprise.

We would like to invite speakers from within the industry to explore the ideas raised in the themes set out below.

We will be very happy to receive proposals for contributions in a wide range of formats - talks, workshops, panel discussions, etc. Send us a 250 word (max) outline of how you would like to participate.

Key Dates:

31/05/08 Submission Deadline in all categories

15/07/08 Notification of Acceptance sent to all participants

15/08/08 Speakers/Contributors Registration Deadline

05/09/09 Deadline for Open Registration

10-12/09/08 Women in Games 2008

Contact Women in Games here for more information.

Women.createGames();// Women in games design and development

/* ----------------------------------------------------------------------- */
/* 0001 Dressing up programming - is this the way to go? ----------------- */
/* ----------------------------------------------------------------------- */
/*
Initiatives have been launched to encourage people (read girls) to do programming without realising that they are doing anything 'hard', and then they perhaps appreciate that it wasn't as hard as they thought.
What initiatives are out there? Do these work? Do they have credence? Do they hide the realities of what programming is?
*/
/* ----------------------------------------------------------------------- */
/* 0010 Perception of Games Industry - what is it like to work in games? - */
/* ----------------------------------------------------------------------- */
/*
Working in the games industry is more mature than many people might imagine, and does involve a lot of hard work. It requires people to work together as a team and communicate effectively.
How does this compare with the outside world's perception? How does it compare to other creative industries of film or music? How can we change that perception if it is wrong?
*/
/* ----------------------------------------------------------------------- */
/* 0011 Technology in schools - why do girls get turned off? ------------- */
/* ----------------------------------------------------------------------- */
/*
Encouraging girls to study technology is fundamental to increasing the number of women in the games industry. What is happening in schools to result in very few girls coming out of school with Computer Science, fewer still studying at degree level, before finally only a trickle of women are attracted to working in the games industry? How does this compare with other countries?
*/
/* ----------------------------------------------------------------------- */
/* 0100 Development and Play - do women do it differently? --------------- */
/* ----------------------------------------------------------------------- */
/*
What are the different perspectives that women bring to both playing and the design and development of games? How much is it just more of the same; what are the differences in how they play, what they produce and how they go about it?
*/
/* ----------------------------------------------------------------------- */
/* 0101 Education for Games, Games for Education ------------------------- */
/* ----------------------------------------------------------------------- */
/*
What skills are needed to work in the games industry? Are they provided by higher education, and are they options taken up by women?
How are games used in education? What is the current state of play? Is this approach (and the types of games used) equally attractive and educationally beneficial to men and women?
*/
/* ----------------------------------------------------------------------- */
/* 0110 Seriously applying games for fun and profit ---------------------- */
/* ----------------------------------------------------------------------- */
/*
How is the growth of the serious games sector impacting industry and research? What does the future hold for game powered applications and will they still be fun? How are women expressing themselves in this space? In what ways are games pervading our culture and what implications does this have for the future?
*/


Contact Women in Games here for more information.

Call for papers in a Word document (84KB)
Call for speakers in a Word document (77KB)


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