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Call for papers - now closed.

We are particularly keen to get more submissions for the themes "Dressing up Programming" and "Technology in Schools" but will welcome further submissions on any of the themes.

If you work in the games industry and do not wish to write a paper look here: CALL FOR SPEAKERS.

Academics wishing to submit papers, posters or with ideas for panels or workshops read this:

Women in Games 2008 will provide a platform for academics and industry to join in a discussion about the latest games research and in particular the current gender imbalance within the games industry. This will be an opportunity to share ideas on what can be done to encourage more women to become active researchers, developers and participants in a flourishing creative enterprise. We would like to invite speakers to explore the ideas raised in the themes set out below.

Contact Women in Games here for more information.

Women.createGames();// Women in games design and development

/* ----------------------------------------------------------------------- */
/* 0001 Dressing up programming - is this the way to go? ----------------- */
/* ----------------------------------------------------------------------- */
/*
Initiatives have been launched to encourage people (read girls) to do programming without realising that they are doing anything 'hard', and then they perhaps appreciate that it wasn't as hard as they thought.
What initiatives are out there? Do these work? Do they have credence? Do they hide the realities of what programming is?
*/
/* ----------------------------------------------------------------------- */
/* 0010 Perception of Games Industry - what is it like to work in games? - */
/* ----------------------------------------------------------------------- */
/*
Working in the games industry is more mature than many people might imagine, and does involve a lot of hard work. It requires people to work together as a team and communicate effectively.
How does this compare with the outside world's perception? How does it compare to other creative industries of film or music? How can we change that perception if it is wrong?
*/
/* ----------------------------------------------------------------------- */
/* 0011 Technology in schools - why do girls get turned off? ------------- */
/* ----------------------------------------------------------------------- */
/*
Encouraging girls to study technology is fundamental to increasing the number of women in the games industry. What is happening in schools to result in very few girls coming out of school with Computer Science, fewer still studying at degree level, before finally only a trickle of women are attracted to working in the games industry? How does this compare with other countries?
*/
/* ----------------------------------------------------------------------- */
/* 0100 Development and Play - do women do it differently? --------------- */
/* ----------------------------------------------------------------------- */
/*
What are the different perspectives that women bring to both playing and the design and development of games? How much is it just more of the same; what are the differences in how they play, what they produce and how they go about it?
*/
/* ----------------------------------------------------------------------- */
/* 0101 Education for Games, Games for Education ------------------------- */
/* ----------------------------------------------------------------------- */
/*
What skills are needed to work in the games industry? Are they provided by higher education, and are they options taken up by women?
How are games used in education? What is the current state of play? Is this approach (and the types of games used) equally attractive and educationally beneficial to men and women?
*/
/* ----------------------------------------------------------------------- */
/* 0110 Seriously applying games for fun and profit ---------------------- */
/* ----------------------------------------------------------------------- */
/*
How is the growth of the serious games sector impacting industry and research? What does the future hold for game powered applications and will they still be fun? How are women expressing themselves in this space? In what ways are games pervading our culture and what implications does this have for the future?
*/


Key Dates:

31/05/08 Submission deadline

15/07/08 Notification of acceptance to all contributors

Types of submission:

Submissions can be made within the following categories: full paper, short paper, poster, panel or student forum. All submissions will be anonymously peer-reviewed by the Women in Games steering committee.

The conference materials are intended to be published in two different ways this year. Firstly, we are hoping to secure a contract to publish a selection of papers that closely address our theme in an appropriate academic journal. Details should be available before the anticipated submission deadline so check the website regularly for updates. Secondly, we are gathering selected papers from this conference along with selected papers from the three preceding Women in Games events in order to publish these in a Women In Games digest again we are still working out the fine detail of where and when this will be published. There will be no automatic publication of conference papers but we are requesting that you follow a specific set of deadlines in relation to your research/contributions if you would like to be considered for either of these volumes.

Full papers

Full papers are reports of research that should be ongoing and complete or near to completion at the time of the conference. Submissions under this route will be entered in to a peer review process for both of the publications. Papers may address any of the areas identified in the conference topics. Previously published work is not eligible. You should expect to have around 20 minutes to present your work and 10 minutes for questions and discussion.

Electronically submit a cover sheet, which includes the paper title, the name, address, phone and fax numbers, and email address of each author and a 30 word summary that will be suitable for inclusion in the programme and on the website to introduce the paper. Submit an abstract, not to exceed 1200 words, which must include - at the top of the first page - the paper title and a statement as to whether the research is completed or the anticipated date of completion. Any paper proposal extending beyond the 1200 words will be excluded from consideration.

Short papers

Submissions are solicited of short papers that address any of the conference topics. Authors are encouraged to submit late-breaking research results and work in progress that show the latest innovative ideas. Short paper submissions should report original work and must not have been published previously nor be a condensed version of previously published papers. Short papers will be considered for inclusion in the Women In Games digest. You should expect to have around 10 minutes for the presentation of your work followed by around 5 - 10 minutes for question and discussion.

Electronically submit a cover sheet, which includes the paper title, the name, address, phone and fax numbers, and email address of each author and a 30 word summary that will be suitable for inclusion in the programme and on the website to introduce the paper. Submit an abstract, not exceeding 600 words, which must include - at the top of the first page - the paper title and a statement as to whether the research is completed or a work-in-progress. Any paper proposal extending beyond the 600 words will be excluded from consideration.

Posters

Poster submissions addressing any of the areas identified in the conference topics are invited. Authors are encouraged to demonstrate work in progress and late-breaking research results that show the latest innovative ideas. Electronically submit a cover sheet, which includes the poster title, the name, address, phone and fax numbers, and email address of each author and a 30 word summary that will be suitable for inclusion in the programme and on the website to introduce the poster. Submit a two-page summary, which will be used as the basis for review. Posters will not be included in the proceedings.

Panel, Workshop, Masterclass

Suggestions from industry and academia are welcomed. Electronically submit a cover sheet, which includes the theme for the panel discussion, the name, address, phone and fax numbers, and email address of the chair for the panel and a 500 word statement explaining the panel with 250 word individual abstracts for each panellist. Successful candidates will be responsible for enlisting panel members and chairing the panel. Panel should normally involve 3 - 4 participants and you will have around 90 - 120 minutes for all presentations and discussion.

Student Forum

Under-graduate and Graduate students are encouraged to present at the student forum to be held during the conference. Electronically submit a cover sheet, which includes the presentation title, the name, address, phone and fax numbers, and email address of each author and a 30 word summary that will be suitable for inclusion in the programme and on the website to introduce the presentation. Submit an abstract no longer than 1000 words summarising the research activity, which will be used as the basis for review. Successful candidates will present their work at the conference.

Conference Language

WiG 2008 is an international conference and contributions are welcomed from all parts of the world. However, the official written and spoken language of the conference is English. Please remember that the delegation will include international representatives from industry and academia and appropriate ("jargon-free") language should be used at all times.

Important dates:

31/05/08 Submission Deadline in all categories - deadline now extended to Monday 23rd June.

15/07/08 Notification of Acceptance sent to all participants

22/08/08 Speakers/Contributors Registration Deadline

05/09/08 Deadline for Open Registration

10-12/09/08 Women in Games 2008

All participants will be provided with further details and guidelines on the publication procedures at the event. It is our hope that we will be able to provide a free copy of the digest/proceedings to all attendants but there is a possibility that there may be a small charge for this publication - again we will notify participants at the event.

Contact Women in Games here for more information.

Call for papers in a Word document (84KB)
Call for speakers in a Word document (77KB)

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