{"id":249,"date":"2022-01-27T14:26:54","date_gmt":"2022-01-27T14:26:54","guid":{"rendered":"http:\/\/www.eyles.co.uk\/books\/?page_id=249"},"modified":"2022-04-15T13:47:28","modified_gmt":"2022-04-15T13:47:28","slug":"games","status":"publish","type":"page","link":"https:\/\/www.eyles.co.uk\/books\/books-comics-games\/games\/","title":{"rendered":"Games"},"content":{"rendered":"<nav class=\"wp-container-2 has-large-font-size wp-block-navigation has-large-font-size\"><ul class=\"wp-block-navigation__container\"><li class=\"has-large-font-size wp-block-navigation-item wp-block-navigation-link\"><a class=\"wp-block-navigation-item__content\"  href=\"https:\/\/www.eyles.co.uk\/books\/books-comics-games\/books\/\"><span class=\"wp-block-navigation-item__label\">Books<\/span><\/a><\/li><li class=\"has-large-font-size wp-block-navigation-item wp-block-navigation-link\"><a class=\"wp-block-navigation-item__content\"  href=\"https:\/\/www.eyles.co.uk\/books\/books-comics-games\/comics\/\"><span class=\"wp-block-navigation-item__label\">Comics<\/span><\/a><\/li><li class=\"has-large-font-size wp-block-navigation-item current-menu-item wp-block-navigation-link\"><a class=\"wp-block-navigation-item__content\"  href=\"https:\/\/www.eyles.co.uk\/books\/books-comics-games\/games\/\" aria-current=\"page\"><span class=\"wp-block-navigation-item__label\">Games<\/span><\/a><\/li><li class=\"has-large-font-size wp-block-navigation-item wp-block-navigation-link\"><a class=\"wp-block-navigation-item__content\"  href=\"https:\/\/www.eyles.co.uk\/books\/books-comics-games\/other-writing\/\"><span class=\"wp-block-navigation-item__label\">Other Writing<\/span><\/a><\/li><\/ul><\/nav>\n\n\n<p>This page lists a few of the games Mark has worked on. More old games still to come&#8230;<\/p>\n\n\n\n<p>Mark started out in the games industry in 1981 at Quicksilva Limited. He was one of the pioneers of the UK games industry, first publishing games on the Sinclair ZX-80 and ZX-81.<\/p>\n\n\n\n<p>After Quicksilva was sold, he freelanced as one of the first UK computer and video game designers. He worked with game companies including Electric Dreams and Activision.<\/p>\n\n\n\n<p>He collaborated with Nick Cook at Focus Creative Enterprises Limited, working on game ideas and graphics (Nick did the graphics) for leading game companies including Microprose and SEGA.<\/p>\n\n\n\n<p>In 1998 Mark once again teamed up with the former Technical Director at Quicksilva, John Hollis at Hollis Research. They worked on video and board game designs for Hasbro, prototyping innovative hardware for blue sky projects. They also worked on game designs for Millennium Interactive and SEGA.<\/p>\n\n\n\n<p>At the University of Portsmouth Mark was a founder of the Advanced Games Research Group. His research had a focus on ambient gameplay and story telling in games.<\/p>\n\n\n\n<div class=\"wp-block-media-text alignwide is-stacked-on-mobile\" style=\"grid-template-columns:26% auto\"><figure class=\"wp-block-media-text__media\"><a href=\"https:\/\/mark-eyles.itch.io\/the-salvaged-self\"><img loading=\"lazy\" width=\"630\" height=\"500\" src=\"https:\/\/www.eyles.co.uk\/books\/wp-content\/uploads\/2022\/01\/Salvaged_Self_promo_pic_v2_630x500.jpg\" alt=\"\" class=\"wp-image-343 size-full\" srcset=\"https:\/\/www.eyles.co.uk\/books\/wp-content\/uploads\/2022\/01\/Salvaged_Self_promo_pic_v2_630x500.jpg 630w, https:\/\/www.eyles.co.uk\/books\/wp-content\/uploads\/2022\/01\/Salvaged_Self_promo_pic_v2_630x500-300x238.jpg 300w\" sizes=\"(max-width: 630px) 100vw, 630px\" \/><\/a><\/figure><div class=\"wp-block-media-text__content\">\n<h3 id=\"the-salvaged-self-experimental-game\">The Salvaged Self &#8211; experimental game<\/h3>\n\n\n\n<p>An art game meditating on life, after-death and consciousness.<br>A journey into space through a fragmented memory palace.<br>An illustrated interactive prose poem of ambient moments.<br>Salvaging of self through the voice hidden in photomontages.<br>The game comprises eight chapters, each a single searchable screen. There are 120 spoken fragments of memory scattered across the eight chapters that together conjure an impressionistic story. Note that there is an underlying hard science fiction story, though initial impressions might suggest otherwise.<\/p>\n\n\n\n<p>Download The Salvaged Self here: <a href=\"https:\/\/mark-eyles.itch.io\/the-salvaged-self\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/mark-eyles.itch.io\/the-salvaged-self<\/a><\/p>\n<\/div><\/div>\n\n\n\n<div class=\"wp-block-media-text alignwide is-stacked-on-mobile\" style=\"grid-template-columns:25% auto\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" width=\"256\" height=\"192\" src=\"https:\/\/www.eyles.co.uk\/books\/wp-content\/uploads\/2022\/01\/Aliens_2.gif\" alt=\"\" class=\"wp-image-345 size-full\"\/><\/figure><div class=\"wp-block-media-text__content\">\n<h3 id=\"aliens\">Aliens<\/h3>\n\n\n\n<p>Working from the movie script while the film was still in production, Mark created the design of this game for Electric Dreams Software. This game was created before the first person shooter genre emerged, and marks a transition between 2D shooters and 1st person shooters. The ability to control a team in fighting the alien infestation was also a key innovation.<\/p>\n\n\n\n<p>Platforms: Spectrum, Commodore 64, Amstrad.<\/p>\n<\/div><\/div>\n\n\n\n<div class=\"wp-block-media-text alignwide is-stacked-on-mobile\" style=\"grid-template-columns:25% auto\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" width=\"800\" height=\"969\" src=\"https:\/\/www.eyles.co.uk\/books\/wp-content\/uploads\/2022\/01\/11821-aliens-versus-predator-gold-edition-windows-front-cover.jpg\" alt=\"\" class=\"wp-image-346 size-full\" srcset=\"https:\/\/www.eyles.co.uk\/books\/wp-content\/uploads\/2022\/01\/11821-aliens-versus-predator-gold-edition-windows-front-cover.jpg 800w, https:\/\/www.eyles.co.uk\/books\/wp-content\/uploads\/2022\/01\/11821-aliens-versus-predator-gold-edition-windows-front-cover-248x300.jpg 248w, https:\/\/www.eyles.co.uk\/books\/wp-content\/uploads\/2022\/01\/11821-aliens-versus-predator-gold-edition-windows-front-cover-768x930.jpg 768w\" sizes=\"(max-width: 800px) 100vw, 800px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<h3 id=\"aliens-versus-predator\">Aliens Versus Predator<\/h3>\n\n\n\n<p>Mark joined Rebellion Developments in 1999 as Head of Design. The Aliens Versus Predator PC game was in an advanced phase of its development. He assisted with design input, in particular for the Gold Edition.<\/p>\n<\/div><\/div>\n\n\n\n<div class=\"wp-block-media-text alignwide is-stacked-on-mobile\" style=\"grid-template-columns:25% auto\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" width=\"1024\" height=\"917\" src=\"https:\/\/www.eyles.co.uk\/books\/wp-content\/uploads\/2022\/01\/Asterix-_Search_for_Dogmatix_-_2000_-_Infogrames-1024x917.jpg\" alt=\"\" class=\"wp-image-348 size-full\" srcset=\"https:\/\/www.eyles.co.uk\/books\/wp-content\/uploads\/2022\/01\/Asterix-_Search_for_Dogmatix_-_2000_-_Infogrames-1024x917.jpg 1024w, https:\/\/www.eyles.co.uk\/books\/wp-content\/uploads\/2022\/01\/Asterix-_Search_for_Dogmatix_-_2000_-_Infogrames-300x269.jpg 300w, https:\/\/www.eyles.co.uk\/books\/wp-content\/uploads\/2022\/01\/Asterix-_Search_for_Dogmatix_-_2000_-_Infogrames-768x688.jpg 768w, https:\/\/www.eyles.co.uk\/books\/wp-content\/uploads\/2022\/01\/Asterix-_Search_for_Dogmatix_-_2000_-_Infogrames.jpg 1440w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<h3 id=\"asterix-the-search-for-dogmatix\">Asterix &#8211; The Search for Dogmatix<\/h3>\n\n\n\n<p>Mark worked as designer and producer on this game, working with a small team at Rebellion Developments.<\/p>\n<\/div><\/div>\n\n\n\n<div class=\"wp-block-media-text alignwide is-stacked-on-mobile\" style=\"grid-template-columns:25% auto\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" width=\"993\" height=\"800\" src=\"https:\/\/www.eyles.co.uk\/books\/wp-content\/uploads\/2022\/04\/Back-to-the-Future.jpg\" alt=\"\" class=\"wp-image-556 size-full\" srcset=\"https:\/\/www.eyles.co.uk\/books\/wp-content\/uploads\/2022\/04\/Back-to-the-Future.jpg 993w, https:\/\/www.eyles.co.uk\/books\/wp-content\/uploads\/2022\/04\/Back-to-the-Future-300x242.jpg 300w, https:\/\/www.eyles.co.uk\/books\/wp-content\/uploads\/2022\/04\/Back-to-the-Future-768x619.jpg 768w\" sizes=\"(max-width: 993px) 100vw, 993px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<h3>Back to the Future<\/h3>\n\n\n\n<p>Mark was the designer on Back to the Future, released 1986. He worked closely with designer\/programmer Martin Walker.<\/p>\n<\/div><\/div>\n\n\n\n<div class=\"wp-block-media-text alignwide is-stacked-on-mobile\" style=\"grid-template-columns:25% auto\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" width=\"800\" height=\"636\" src=\"https:\/\/www.eyles.co.uk\/books\/wp-content\/uploads\/2022\/01\/55950-hijack-amstrad-cpc-front-cover.jpg\" alt=\"\" class=\"wp-image-349 size-full\" srcset=\"https:\/\/www.eyles.co.uk\/books\/wp-content\/uploads\/2022\/01\/55950-hijack-amstrad-cpc-front-cover.jpg 800w, https:\/\/www.eyles.co.uk\/books\/wp-content\/uploads\/2022\/01\/55950-hijack-amstrad-cpc-front-cover-300x239.jpg 300w, https:\/\/www.eyles.co.uk\/books\/wp-content\/uploads\/2022\/01\/55950-hijack-amstrad-cpc-front-cover-768x611.jpg 768w\" sizes=\"(max-width: 800px) 100vw, 800px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<h3 id=\"hijack\">Hijack<\/h3>\n\n\n\n<p>Mark designed this innovative management\/simulation game for Electric Dreams software.<\/p>\n<\/div><\/div>\n\n\n\n<div class=\"wp-block-media-text alignwide is-stacked-on-mobile\" style=\"grid-template-columns:25% auto\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" width=\"800\" height=\"987\" src=\"https:\/\/www.eyles.co.uk\/books\/wp-content\/uploads\/2022\/01\/16804-the-lawnmower-man-dos-front-cover.jpg\" alt=\"\" class=\"wp-image-355 size-full\" srcset=\"https:\/\/www.eyles.co.uk\/books\/wp-content\/uploads\/2022\/01\/16804-the-lawnmower-man-dos-front-cover.jpg 800w, https:\/\/www.eyles.co.uk\/books\/wp-content\/uploads\/2022\/01\/16804-the-lawnmower-man-dos-front-cover-243x300.jpg 243w, https:\/\/www.eyles.co.uk\/books\/wp-content\/uploads\/2022\/01\/16804-the-lawnmower-man-dos-front-cover-768x948.jpg 768w\" sizes=\"(max-width: 800px) 100vw, 800px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<h3 id=\"lawnmower-man\">Lawnmower Man<\/h3>\n\n\n\n<p>Mark worked on the design of this 1993 PC game, building on design ideas from Fergus McNeill at Sales Curve game developer\/publisher. The game was heralded as an &#8216;interactive movie&#8217; and the &#8216;future of gaming&#8217;. Developed and released at a time when games on CD ROM were still a new thing, this looks very dated now! <\/p>\n<\/div><\/div>\n\n\n\n<div class=\"wp-block-media-text alignwide is-stacked-on-mobile\" style=\"grid-template-columns:25% auto\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" width=\"400\" height=\"198\" src=\"https:\/\/www.eyles.co.uk\/books\/wp-content\/uploads\/2022\/01\/Star-Wars-Interactive-Board-Game.jpg\" alt=\"\" class=\"wp-image-350 size-full\" srcset=\"https:\/\/www.eyles.co.uk\/books\/wp-content\/uploads\/2022\/01\/Star-Wars-Interactive-Board-Game.jpg 400w, https:\/\/www.eyles.co.uk\/books\/wp-content\/uploads\/2022\/01\/Star-Wars-Interactive-Board-Game-300x149.jpg 300w\" sizes=\"(max-width: 400px) 100vw, 400px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<h3 id=\"star-wars-the-interactive-board-game\">Star Wars &#8211; The Interactive Board Game<\/h3>\n\n\n\n<p>This was one of the projects Mark worked on while working with John Hollis at his Hollis Research company. He produced an early script for the video portion of this game and assessed the gameplay.<\/p>\n<\/div><\/div>\n\n\n\n<div class=\"wp-block-media-text alignwide is-stacked-on-mobile\" style=\"grid-template-columns:24% auto\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" width=\"800\" height=\"1008\" src=\"https:\/\/www.eyles.co.uk\/books\/wp-content\/uploads\/2022\/01\/36004-gunlok-windows-front-cover.jpg\" alt=\"\" class=\"wp-image-351 size-full\" srcset=\"https:\/\/www.eyles.co.uk\/books\/wp-content\/uploads\/2022\/01\/36004-gunlok-windows-front-cover.jpg 800w, https:\/\/www.eyles.co.uk\/books\/wp-content\/uploads\/2022\/01\/36004-gunlok-windows-front-cover-238x300.jpg 238w, https:\/\/www.eyles.co.uk\/books\/wp-content\/uploads\/2022\/01\/36004-gunlok-windows-front-cover-768x968.jpg 768w\" sizes=\"(max-width: 800px) 100vw, 800px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<h3 id=\"gunlok\">Gunlok<\/h3>\n\n\n\n<p>A squad based action-adventure real-time strategy PC game produced at Rebellion Developments. The cover artwork and concept art was by Andrew Wildman, particularly well known for his Transformers comic art.<\/p>\n<\/div><\/div>\n\n\n\n<div class=\"wp-block-media-text alignwide is-stacked-on-mobile\" style=\"grid-template-columns:24% auto\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" width=\"800\" height=\"785\" src=\"https:\/\/www.eyles.co.uk\/books\/wp-content\/uploads\/2022\/01\/161446-beast-wars-transformers-playstation-front-cover.jpg\" alt=\"\" class=\"wp-image-352 size-full\" srcset=\"https:\/\/www.eyles.co.uk\/books\/wp-content\/uploads\/2022\/01\/161446-beast-wars-transformers-playstation-front-cover.jpg 800w, https:\/\/www.eyles.co.uk\/books\/wp-content\/uploads\/2022\/01\/161446-beast-wars-transformers-playstation-front-cover-300x294.jpg 300w, https:\/\/www.eyles.co.uk\/books\/wp-content\/uploads\/2022\/01\/161446-beast-wars-transformers-playstation-front-cover-768x754.jpg 768w\" sizes=\"(max-width: 800px) 100vw, 800px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<h3 id=\"beast-wars-transformers\">Beast Wars &#8211; Transformers<\/h3>\n\n\n\n<p>A shooter developed by Millennium Interactive for toy and game company Hasbro. Mark headed up a design team working on this.<\/p>\n<\/div><\/div>\n\n\n\n<div class=\"wp-block-media-text alignwide is-stacked-on-mobile\" style=\"grid-template-columns:24% auto\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" width=\"661\" height=\"1024\" src=\"https:\/\/www.eyles.co.uk\/books\/wp-content\/uploads\/2022\/01\/220060-ant-attack-zx-spectrum-front-cover-661x1024.jpg\" alt=\"\" class=\"wp-image-354 size-full\" srcset=\"https:\/\/www.eyles.co.uk\/books\/wp-content\/uploads\/2022\/01\/220060-ant-attack-zx-spectrum-front-cover-661x1024.jpg 661w, https:\/\/www.eyles.co.uk\/books\/wp-content\/uploads\/2022\/01\/220060-ant-attack-zx-spectrum-front-cover-194x300.jpg 194w, https:\/\/www.eyles.co.uk\/books\/wp-content\/uploads\/2022\/01\/220060-ant-attack-zx-spectrum-front-cover-768x1190.jpg 768w, https:\/\/www.eyles.co.uk\/books\/wp-content\/uploads\/2022\/01\/220060-ant-attack-zx-spectrum-front-cover.jpg 800w\" sizes=\"(max-width: 661px) 100vw, 661px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<h3 id=\"ant-attack\">Ant Attack<\/h3>\n\n\n\n<p>Designed and programmed by Sandy White a video of this game arrived at Quicksilva&#8217;s offices one day in 1983. Quicksilva flew Sandy down to Southampton from his home in Scotland the next day and signed up the game. In the days when games were predominantly 2D, Ant Attack&#8217;s 3D world was a breath of fresh air. Mark wrote the background story and was part of the team who published and promoted it.<\/p>\n<\/div><\/div>\n\n\n\n<div class=\"wp-block-media-text alignwide is-stacked-on-mobile\" style=\"grid-template-columns:24% auto\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" width=\"669\" height=\"1024\" src=\"https:\/\/www.eyles.co.uk\/books\/wp-content\/uploads\/2022\/01\/80702-time-gate-zx-spectrum-front-cover-669x1024.jpg\" alt=\"\" class=\"wp-image-353 size-full\" srcset=\"https:\/\/www.eyles.co.uk\/books\/wp-content\/uploads\/2022\/01\/80702-time-gate-zx-spectrum-front-cover-669x1024.jpg 669w, https:\/\/www.eyles.co.uk\/books\/wp-content\/uploads\/2022\/01\/80702-time-gate-zx-spectrum-front-cover-196x300.jpg 196w, https:\/\/www.eyles.co.uk\/books\/wp-content\/uploads\/2022\/01\/80702-time-gate-zx-spectrum-front-cover-768x1175.jpg 768w, https:\/\/www.eyles.co.uk\/books\/wp-content\/uploads\/2022\/01\/80702-time-gate-zx-spectrum-front-cover.jpg 781w\" sizes=\"(max-width: 669px) 100vw, 669px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<h3 id=\"timegate\">Timegate<\/h3>\n\n\n\n<p>A space combat game programmed by John Hollis, Mark wrote the story and assisted with the design. Launched on cassette (yes &#8211; on cassette!) for the Sinclair Spectrum computer, one side of the tape was dedicated to setting the scene for the action in the game. This game was inspired by Atari&#8217;s Star Raiders and was launched a year before the seminal game Elite.  <\/p>\n<\/div><\/div>\n\n\n\n<div class=\"wp-block-media-text alignwide is-stacked-on-mobile\" style=\"grid-template-columns:24% auto\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" width=\"728\" height=\"1024\" src=\"https:\/\/www.eyles.co.uk\/books\/wp-content\/uploads\/2022\/01\/Cockpit-Advert-728x1024.jpg\" alt=\"\" class=\"wp-image-356 size-full\" srcset=\"https:\/\/www.eyles.co.uk\/books\/wp-content\/uploads\/2022\/01\/Cockpit-Advert-728x1024.jpg 728w, https:\/\/www.eyles.co.uk\/books\/wp-content\/uploads\/2022\/01\/Cockpit-Advert-213x300.jpg 213w, https:\/\/www.eyles.co.uk\/books\/wp-content\/uploads\/2022\/01\/Cockpit-Advert-768x1080.jpg 768w, https:\/\/www.eyles.co.uk\/books\/wp-content\/uploads\/2022\/01\/Cockpit-Advert-1093x1536.jpg 1093w, https:\/\/www.eyles.co.uk\/books\/wp-content\/uploads\/2022\/01\/Cockpit-Advert-1457x2048.jpg 1457w, https:\/\/www.eyles.co.uk\/books\/wp-content\/uploads\/2022\/01\/Cockpit-Advert-1568x2204.jpg 1568w, https:\/\/www.eyles.co.uk\/books\/wp-content\/uploads\/2022\/01\/Cockpit-Advert.jpg 1649w\" sizes=\"(max-width: 728px) 100vw, 728px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<h3 id=\"quicksilva\">Quicksilva<\/h3>\n\n\n\n<p>One of the first games software developers and publisher in the UK, Quicksilva was launched by Nick Lambert in 1979. Mark joined Nick at Quicksilva in 1981, shortly after its first game, QS Defenda for the ZX-80, was released. They were among the first pioneers of the UK games industry, releasing over 60 games across a range of platforms.<\/p>\n\n\n\n<p>The company grew rapidly, set up Quicksilva Inc in America, and was sold to Argus Press Software Limited (part of British Electric Traction plc) in 1984.<\/p>\n\n\n\n<p>Mark has written about the growth of Quicksilva here: <strong><a href=\"https:\/\/www.tandfonline.com\/doi\/full\/10.1080\/23311983.2016.1190441\" target=\"_blank\" rel=\"noreferrer noopener\">A first-hand account of Quicksilva and its part in the birth of the UK games industry, 1981\u20131982<\/a><\/strong><\/p>\n<\/div><\/div>\n\n\n\n<p class=\"has-text-color has-large-font-size\" style=\"color:#ff00f3\"><strong>There are many more published games that Mark worked on, he&#8217;ll slowly add them to this page \ud83d\ude42<\/strong><\/p>\n\n\n\n<p>A great place to hunt for information on old games is the <a href=\"https:\/\/www.mobygames.com\/\">MobyGames website<\/a>, which has been cataloguing games since 1999.<\/p>\n\n\n\n<ul class=\"wp-container-3 wp-block-social-links aligncenter has-normal-icon-size\"><li class=\"wp-social-link wp-social-link-amazon wp-block-social-link\"><a href=\"https:\/\/www.amazon.co.uk\/Mark-Eyles\/e\/B00NK7QCXE?ref=dbs_a_def_rwt_hsch_vu00_taft_p1_i3\" aria-label=\"Amazon: https:\/\/www.amazon.co.uk\/Mark-Eyles\/e\/B00NK7QCXE?ref=dbs_a_def_rwt_hsch_vu00_taft_p1_i3\" rel=\"noopener nofollow\" target=\"_blank\" class=\"wp-block-social-link-anchor\"> <svg width=\"24\" height=\"24\" viewBox=\"0 0 24 24\" version=\"1.1\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" role=\"img\" aria-hidden=\"true\" focusable=\"false\"><path d=\"M13.582,8.182C11.934,8.367,9.78,8.49,8.238,9.166c-1.781,0.769-3.03,2.337-3.03,4.644 c0,2.953,1.86,4.429,4.253,4.429c2.02,0,3.125-0.477,4.685-2.065c0.516,0.747,0.685,1.109,1.629,1.894 c0.212,0.114,0.483,0.103,0.672-0.066l0.006,0.006c0.567-0.505,1.599-1.401,2.18-1.888c0.231-0.188,0.19-0.496,0.009-0.754 c-0.52-0.718-1.072-1.303-1.072-2.634V8.305c0-1.876,0.133-3.599-1.249-4.891C15.23,2.369,13.422,2,12.04,2 C9.336,2,6.318,3.01,5.686,6.351C5.618,6.706,5.877,6.893,6.109,6.945l2.754,0.298C9.121,7.23,9.308,6.977,9.357,6.72 c0.236-1.151,1.2-1.706,2.284-1.706c0.584,0,1.249,0.215,1.595,0.738c0.398,0.584,0.346,1.384,0.346,2.061V8.182z M13.049,14.088 c-0.451,0.8-1.169,1.291-1.967,1.291c-1.09,0-1.728-0.83-1.728-2.061c0-2.42,2.171-2.86,4.227-2.86v0.615 C13.582,12.181,13.608,13.104,13.049,14.088z M20.683,19.339C18.329,21.076,14.917,22,11.979,22c-4.118,0-7.826-1.522-10.632-4.057 c-0.22-0.199-0.024-0.471,0.241-0.317c3.027,1.762,6.771,2.823,10.639,2.823c2.608,0,5.476-0.541,8.115-1.66 C20.739,18.62,21.072,19.051,20.683,19.339z M21.336,21.043c-0.194,0.163-0.379,0.076-0.293-0.139 c0.284-0.71,0.92-2.298,0.619-2.684c-0.301-0.386-1.99-0.183-2.749-0.092c-0.23,0.027-0.266-0.173-0.059-0.319 c1.348-0.946,3.555-0.673,3.811-0.356C22.925,17.773,22.599,19.986,21.336,21.043z\"><\/path><\/svg><\/a><\/li>\n\n<li 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M16.804,6.116c-0.596,0-1.08,0.484-1.08,1.08 s0.484,1.08,1.08,1.08c0.596,0,1.08-0.484,1.08-1.08S17.401,6.116,16.804,6.116z\"><\/path><\/svg><\/a><\/li>\n\n<li class=\"wp-social-link wp-social-link-linkedin wp-block-social-link\"><a href=\"https:\/\/www.linkedin.com\/in\/markeyles\/\" aria-label=\"LinkedIn: https:\/\/www.linkedin.com\/in\/markeyles\/\" rel=\"noopener nofollow\" target=\"_blank\" class=\"wp-block-social-link-anchor\"> <svg width=\"24\" height=\"24\" viewBox=\"0 0 24 24\" version=\"1.1\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" role=\"img\" aria-hidden=\"true\" focusable=\"false\"><path d=\"M19.7,3H4.3C3.582,3,3,3.582,3,4.3v15.4C3,20.418,3.582,21,4.3,21h15.4c0.718,0,1.3-0.582,1.3-1.3V4.3 C21,3.582,20.418,3,19.7,3z M8.339,18.338H5.667v-8.59h2.672V18.338z M7.004,8.574c-0.857,0-1.549-0.694-1.549-1.548 c0-0.855,0.691-1.548,1.549-1.548c0.854,0,1.547,0.694,1.547,1.548C8.551,7.881,7.858,8.574,7.004,8.574z M18.339,18.338h-2.669 v-4.177c0-0.996-0.017-2.278-1.387-2.278c-1.389,0-1.601,1.086-1.601,2.206v4.249h-2.667v-8.59h2.559v1.174h0.037 c0.356-0.675,1.227-1.387,2.526-1.387c2.703,0,3.203,1.779,3.203,4.092V18.338z\"><\/path><\/svg><\/a><\/li>\n\n<li class=\"wp-social-link wp-social-link-twitter wp-block-social-link\"><a href=\"https:\/\/twitter.com\/DrMarkEyles\" aria-label=\"Twitter: https:\/\/twitter.com\/DrMarkEyles\" rel=\"noopener nofollow\" target=\"_blank\" class=\"wp-block-social-link-anchor\"> <svg width=\"24\" height=\"24\" viewBox=\"0 0 24 24\" version=\"1.1\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" role=\"img\" aria-hidden=\"true\" focusable=\"false\"><path d=\"M22.23,5.924c-0.736,0.326-1.527,0.547-2.357,0.646c0.847-0.508,1.498-1.312,1.804-2.27 c-0.793,0.47-1.671,0.812-2.606,0.996C18.324,4.498,17.257,4,16.077,4c-2.266,0-4.103,1.837-4.103,4.103 c0,0.322,0.036,0.635,0.106,0.935C8.67,8.867,5.647,7.234,3.623,4.751C3.27,5.357,3.067,6.062,3.067,6.814 c0,1.424,0.724,2.679,1.825,3.415c-0.673-0.021-1.305-0.206-1.859-0.513c0,0.017,0,0.034,0,0.052c0,1.988,1.414,3.647,3.292,4.023 c-0.344,0.094-0.707,0.144-1.081,0.144c-0.264,0-0.521-0.026-0.772-0.074c0.522,1.63,2.038,2.816,3.833,2.85 c-1.404,1.1-3.174,1.756-5.096,1.756c-0.331,0-0.658-0.019-0.979-0.057c1.816,1.164,3.973,1.843,6.29,1.843 c7.547,0,11.675-6.252,11.675-11.675c0-0.178-0.004-0.355-0.012-0.531C20.985,7.47,21.68,6.747,22.23,5.924z\"><\/path><\/svg><\/a><\/li><\/ul>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>This page lists a few of the games Mark has worked on. More old games still to come&#8230; Mark started out in the games industry in 1981 at Quicksilva Limited. He was one of the pioneers of the UK games industry, first publishing games on the Sinclair ZX-80 and ZX-81. After Quicksilva was sold, he&hellip; <a class=\"more-link\" href=\"https:\/\/www.eyles.co.uk\/books\/books-comics-games\/games\/\">Continue reading <span class=\"screen-reader-text\">Games<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":134,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":[],"_links":{"self":[{"href":"https:\/\/www.eyles.co.uk\/books\/wp-json\/wp\/v2\/pages\/249"}],"collection":[{"href":"https:\/\/www.eyles.co.uk\/books\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.eyles.co.uk\/books\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.eyles.co.uk\/books\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.eyles.co.uk\/books\/wp-json\/wp\/v2\/comments?post=249"}],"version-history":[{"count":16,"href":"https:\/\/www.eyles.co.uk\/books\/wp-json\/wp\/v2\/pages\/249\/revisions"}],"predecessor-version":[{"id":558,"href":"https:\/\/www.eyles.co.uk\/books\/wp-json\/wp\/v2\/pages\/249\/revisions\/558"}],"up":[{"embeddable":true,"href":"https:\/\/www.eyles.co.uk\/books\/wp-json\/wp\/v2\/pages\/134"}],"wp:attachment":[{"href":"https:\/\/www.eyles.co.uk\/books\/wp-json\/wp\/v2\/media?parent=249"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}