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Women in Games 2005 Conference
Location: University of Abertay Dundee Date: 8th, 9th and 10th August 2005 Programme Monday 8th August 2005 10.00 - 10.45 am Registration and Coffee Location: Hannah Maclure Student Centre at the University of Abertay, Dundee http://www.abertay.ac.uk/About/SCentre/Inside.cfm 10.45 am - 11.00am Welcome Address Professor Bernard King, Principal, University of Abertay, Dundee 11.00 am - 12.00pm Keynote 1: Developing Games Backwards and in High Heels Ernest Adams 12.00 - 13.00 pm Lunch Session 1 (13.00-14.45) 13.00 - 13.45 EA - Maxis Susanne Laughton, Electronic Arts Marketing Manager for Maxis (tbc) 13.45 - 14.05 The Battle for screen time: the exclusion of women and girls as video game players Suzanne Freyjadis-Chuberka, Austin 14.05 - 14.25 Demon Power Girls: regimes of form and force in videogames Buffy the Vampire Slayer and Primal Tanya Krzywinska; Brunel 14.25 - 14.45 Moderated Question Session 14.45 - 15.15 Coffee Break - Networking Session 2 (15.15-16.50) 15.15 - 15.50 Computer Games: Play and the politics of difference Professor James Woudhuysen 15.50 - 16.10 The nonsense of gender in Neverwinter Nights Hilde Corneliussen and Torill Elvira Mortensen Bergen Uni, Norway 16.10 - 16.35 Just for the fun of it: Attitudes towards technology Elena Bertozzi, Indiana 16.35 - 16.50 Moderate Question Session Session moderator to be agreed 16.50 - 17.00 Short Break 17.00 - 17.45 Panel Session moderated by T.L.Taylor Thinking past Pink: Critical considerations of women and gaming. Mette Fairgrieve, Tina Lybæk, Tore Vesterby, and Emma Witkowski 17.45 - 18.30 Panel Session moderated by (tbc) (tbc) 18.30 - 19.00 Transport to Visions from Conference 19.00 - 21.00 Networking Event Sponsored by Visual Science Location: Visions, Seabraes, Dundee. http://www.curzonholdings.co.uk/curzon_interiors/projects/offices/seabraesmill.shtml Tuesday 9th August 2005 Session 3 (9.00-11.00) 09.00 - 10.00 Keynote 2: Researching your Target Audience: How to Give the Player the Experience you Intend Melissa Federoff 10.00 - 10.20 The virtual toy box: tailoring game play & graphics to the female pre-teen market Kaye Elling, Blitz Games 10.20 - 10.40 Ordering the Field: Educational Game Studies Suzanne de Castell, Jennifer Jenson,York Uni, Simon Fraser Uni, Canada 10.40 - 11.00 Chaired Question Session 11.00 - 11.30 Coffee break - Networking Session 4 (11.30 - 13.00) 11.30 - 11.50 Designing for the future Susan Wilson, Kent 11.50 - 12.00 Game on: a Veduta Ideata Star World Maggie Parker, Teesside 12.00 - 12.20 Cultural variation in games publishing Martin Kane, Teesside 12.20 - 12.40 The User Needs Paper… Lucy Joyner and Jim TerKeurst 12.40 - 13.00 Chaired Question Session 13.00 - 14.00 Lunch 14.00 - 14.45 Panel Session moderated by Aleks Krotoski Marketing Games to a broader audience Jennie Kong (SCEE, ex-Nintendo, has launched all major platforms since N64 including handhelds), Faye O'Donaghue (Ubisoft) 15.45 - 15.15 Coffee break - Networking Session 5 (15.15-17.30) 15.15 - 16.15 Keynote 3: Gamer Chicks: How a Generation of Young Women Inhabit Virtual Worlds Online Constance A. Steinkuehler 16.15 - 16.35 Keeping it Real Gender Equity and digital games Jennifer Jenson,York Uni, Canada & Suzanne de Castell, Simon Fraser Uni, Canada 16.35 - 16.55 From desperate housewives to hip college girls: Studying the female Sims avatars. Vered Pnueli, Brunel 16.55 - 17.15 Consumption of Avatars Eva Gustavsson and Peter Zackariasson, Umea, Sweden 17.15 - 17.30 Chaired Question Session 19.00pm - Pre Dinner Drinks 19.30pm - Conference Dinner Sponsored by the University of Abertay, Dundee Location: Apex Hotel, Dundee http://www.apexhotels.co.uk/dundee_hotels_cityquay/index.html Wednesday 10th August 2005 Student Forum 09.30 Session 6 09.30-10.20 Chaired Panel Session Presenting Yourself!Presenting and marketing yourself for any job is a difficult task and no less so in the Entertainment Software industry. Learn how to best package yourself to get the attention of busy hiring managers. Robin McShaffry from Mary-Margaret.com, along with a panel of industry veterans will discuss CVs, interview tips, presenting your demo, and other hot games hiring topics. 10.20 - 10.30 Student presentation - 10 min Robin Sloan 10.30 - 10.40 Graduate presentation - 10 min Beth Sutherland (Absolute Quality) 10.40 - 10.50 Student presentation - 10 min Caroline Weller 10.50 - 11.00 Chaired Question Session 11.00 - 11.20 Coffee break - Networking 11.20 - 11.50 Presentation Winging it into the Games Industry Dare to be Digital is a unique international student games development competition now running across the UK/Ireland and Asia and is based at its home Abertay University, Dundee. Jackie and her female team have been running the competition for 5 years and this session will give an overview of its development and profile some of the prototypes created. 11.50 - 12.50 Closing Keynote 4: Gamework: Gameplay - a chilly place for women? Aphra Kerr 12.50 - 13.30 Chaired closing question session Moderated by Mary-Margaret Walker Join in with our panel as we wrap up the conference, reflecting on issues raised and exploring the future with Q&A. 13.30 - 14.45 Late Lunch 14.45 Visits optional or travel to EIEF Science Centre - Robotix exhibition IC CAVE/White space/Embreonix and DareSt Andrews/Glamis/Arbroath |
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