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Entering an age of playfulness where persistent, pervasive ambient games create moods and modify behaviour
Slides for a presentation for the Cybergames 2007 Conference, 10th-11th September 2007 at the Manchester Metropolitan University, United Kingdom: Entering an age of playfulness where persistent, pervasive ambient games create moods and modify behaviour (MS PowerPoint .ppt file, 4.5Mb) Look at the 'papers' page for the paper that goes with these slides. Emerging issues in game design Slides for a presentation at the Develop 2007 Conference & Expo, 24 - 26 July 2007 as part of the game design session run by Ernest Adams: Ambient Quest: an ambient game simulation (Adobe Acrobat .pdf file, 3Mb) Ambient Quest: an ambient game simulation (MS PowerPoint .ppt file, 9Mb) Ambient role playing games: towards a grammar of endlessness Slides for a presentation at the Women in Games Conference 2007: Ambient role playing games: towards a grammar of endlessness (Adobe Acrobat .pdf file, 5.7Mb) Ambient role playing games: towards a grammar of endlessness (MS PowerPoint .ppt file, 8Mb) Look at the 'papers' page for the paper that goes with these slides. |
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