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Women in Games Conference 2004
University of Portsmouth Portsmouth, United Kingdom Thursday 10th and Friday 11th June 2004 Schedule Thursday 10th June 9.00am - Arrival, registration, tea and coffee. 9.30am - Opening address by Nina Kristensen, Managing Director of Just Add Monsters. 10.15am - Brief overview of game industry jobs for women. 10.15am - Research into Women and Girls in the Games Industry by Lizzie Haines for Media Training North West's Game Plan Initiative 10.30am - Jobs for Women in the Games Industry by Vicki Cairns of Aardvark Swift 10.45am - A report on Wired Sussex's Game Girl Initiative by Tara Solesbury. 11.00am - Coffee break and Breakout Session - 'Roles of Women in the Games Industry' discussion. 11.30am - Interventions and Recuperations: Why we get the games we get and how to make them differently. Helen Kennedy from the University of the West of England. 12.45pm - Lunch. 1.45pm - Open Session. Short presentations by delegates. 1.45pm - Making Games, Playing Games - a report on a computer gaming club for girls. Caroline Pelletier and Diane Carr, Researchers, Center for the Study of Children, Youth and Media, London Knowledge Lab, Institute of Education, University of London. 2.05pm - Alert and Ready to Defend - creating an interactive meditative environment with a non-threatening bias. Maggie Parker, Researcher SpIDERS Interactive Digital Studio, University of Teeside. 2.20pm - Putting SOUL into Games - research into cultural variation in game playing at the Scottish Usability Lab (SOUL). Lucy Joyner, Research Associate - the Scottish Usability Lab, IC CAVE (International Centre for Computer Games and Virtual Entertainment), University of Abertay Dundee. 2.35pm - The Game Plan - an innovative training scheme to encourage young women to consider a career in the games industry. Mathilde Favre - Co-ordinator, Media Training North West. 2.50pm - Alternative Dispute Resolution - avoiding litigation through dispute escalation clauses, adjudication and mediation. Sandi Kurkdjian, Harbottle and Lewis LLP, London. 3.05pm - Animation for Games - differences between traditional, movie and game animation. Yasumiko Lo, Animator at Climax, Solent Studio, Portsmouth. 3.20 The Hidden Gamer - the female audience for online 'casual' games. Suzie Cardwell, 3RD Sense, London 3.35pm - Coffee break. 4.00pm - Women and the UK Games Industry: Presence, Representations and Effects. Aleks Krotoski, broadcaster and researcher at the University of Surrey. 5.00pm - End of day's sessions. 7.00pm - Evening meal and networking (Pizza Express, Gunwharf Quays, Portsmouth). Friday 11th June 9.00am - Arrival, registration and delegates' top ten favourite games. 9.30am - The PowerBabe Game. Camilla Lyngbo Hjort, CEO Pinkfloor. 10.45am - Coffee break. 11.15am - 'Games that women want to play' design workshop. 12.30pm - Lunch. 1.30pm - Keynote speech from Sheri Graner Ray, author of 'Gender Inclusive Game Design' and Senior Game Designer at Sony Online Entertainment, Austin, Texas, USA. 2.45pm - Coffee break. 3.15pm - Planning for the future: group discussion and conference wrap up. 4.00pm - End of conference. |
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