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Women in Games Conference 2004
University of Portsmouth
Portsmouth, United Kingdom
Thursday 10th and Friday 11th June 2004


Thursday 10th June

9.00am - Arrival, registration, tea and coffee.

9.30am - Opening address by Nina Kristensen, Managing Director of Just Add Monsters.

10.15am - Brief overview of game industry jobs for women.

10.15am - Research into Women and Girls in the Games Industry by Lizzie Haines for Media Training North West's Game Plan Initiative

10.30am - Jobs for Women in the Games Industry by Vicki Cairns of Aardvark Swift

10.45am - A report on Wired Sussex's Game Girl Initiative by Tara Solesbury.

11.00am - Coffee break and Breakout Session - 'Roles of Women in the Games Industry' discussion.

11.30am - Interventions and Recuperations: Why we get the games we get and how to make them differently. Helen Kennedy from the University of the West of England.

12.45pm - Lunch.

1.45pm - Open Session. Short presentations by delegates.

1.45pm - Making Games, Playing Games - a report on a computer gaming club for girls.
Caroline Pelletier and Diane Carr, Researchers, Center for the Study of Children, Youth and Media, London Knowledge Lab, Institute of Education, University of London.

2.05pm - Alert and Ready to Defend - creating an interactive meditative environment with a non-threatening bias.
Maggie Parker, Researcher SpIDERS Interactive Digital Studio, University of Teeside.

2.20pm - Putting SOUL into Games - research into cultural variation in game playing at the Scottish Usability Lab (SOUL).
Lucy Joyner, Research Associate - the Scottish Usability Lab, IC CAVE (International Centre for Computer Games and Virtual Entertainment), University of Abertay Dundee.

2.35pm - The Game Plan - an innovative training scheme to encourage young women to consider a career in the games industry.
Mathilde Favre - Co-ordinator, Media Training North West.

2.50pm - Alternative Dispute Resolution - avoiding litigation through dispute escalation clauses, adjudication and mediation.
Sandi Kurkdjian, Harbottle and Lewis LLP, London.

3.05pm - Animation for Games - differences between traditional, movie and game animation.
Yasumiko Lo, Animator at Climax, Solent Studio, Portsmouth.

3.20 The Hidden Gamer - the female audience for online 'casual' games.
Suzie Cardwell, 3RD Sense, London

3.35pm - Coffee break.

4.00pm - Women and the UK Games Industry: Presence, Representations and Effects. Aleks Krotoski, broadcaster and researcher at the University of Surrey.

5.00pm - End of day's sessions.

7.00pm - Evening meal and networking (Pizza Express, Gunwharf Quays, Portsmouth).

Friday 11th June

9.00am - Arrival, registration and delegates' top ten favourite games.

9.30am - The PowerBabe Game. Camilla Lyngbo Hjort, CEO Pinkfloor.

10.45am - Coffee break.

11.15am - 'Games that women want to play' design workshop.

12.30pm - Lunch.

1.30pm - Keynote speech from Sheri Graner Ray, author of 'Gender Inclusive Game Design' and Senior Game Designer at Sony Online Entertainment, Austin, Texas, USA.

2.45pm - Coffee break.

3.15pm - Planning for the future: group discussion and conference wrap up.

4.00pm - End of conference.

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