Keep your pirates happy in this pervasive RFID game

Ambient Quest Studios   The Salvaged Self   City Block Cats   Rokolector   Ambient Quest 1.0   Ambient Quest 2.2   Ambient Quest Pirate Moods

Ambient Quest Pirate Moods was designed by Mark Eyles and developed by Neil Dansey, Ruiying Wang and Andy Bain.

Make your pirate happy by balancing these:
 - Timber-Canvas
 - Rum-Food
 - Gold-Cannon balls
Collect these supplies by holding your pirate card near the poster boards.
When your pirate is happy hold your pirate card near the 'fire cannons' board to defeat the attacking kraken!

Ambient Quest Pirate Moods was first played at the University of Portsmouth on 11th December 2009.

Find out more about ambient games and Ambient Quest here: Ambient role playing games: towards a grammar of endlessness and here: slides for a presentation on ambient role playing games

The Ambient Quest games were created primarily as a tool for academic research, though there seem to be possible future commercial applications for ambient games.

Images from Ambient Quest: Pirate Moods

Pirate Cards RFID cards Pirate electronics Pirate equipment Pirate Moods diagram
More pirate equipment Yet more pirate equipment Pirate players Pirate screen

Contact details:
Dr Mark Eyles

Determined Software
Neil Dansey's Determined Software

The legal bit:

This product is distributed "as is". No warranty of any kind is expressed or implied. Customers use this software at their own risk. Determined Software will not be liable for data loss, damages, loss of profits or any other kind of loss while using or misusing this software.

Determined Software has made every effort to ensure that this software is in good working order, and that information contained within external files and this website is correct. However, Determined Software does not guarantee that this software is 100% free from errors or that the information (particularly regarding minimum technical requirements) is 100% accurate.