![]() Keep your pirates happy in this pervasive RFID game |
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Ambient Quest Studios
The Salvaged Self
City Block Cats
Rokolector
Ambient Quest 1.0
Ambient Quest 2.2
Ambient Quest Pirate Moods Ambient Quest Pirate Moods was designed by Mark Eyles and developed by Neil Dansey, Ruiying Wang and Andy Bain. Make your pirate happy by balancing these: - Timber-Canvas - Rum-Food - Gold-Cannon balls Collect these supplies by holding your pirate card near the poster boards. When your pirate is happy hold your pirate card near the 'fire cannons' board to defeat the attacking kraken! Ambient Quest Pirate Moods was first played at the University of Portsmouth on 11th December 2009. Find out more about ambient games and Ambient Quest here: Ambient role playing games: towards a grammar of endlessness and here: slides for a presentation on ambient role playing games The Ambient Quest games were created primarily as a tool for academic research, though there seem to be possible future commercial applications for ambient games. Images from Ambient Quest: Pirate Moods ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Contact details: Dr Mark Eyles Email: mark@eyl.es ![]() Neil Dansey's Determined Software The legal bit: This product is distributed "as is". No warranty of any kind is expressed or implied. Customers use this software at their own risk. Determined Software will not be liable for data loss, damages, loss of profits or any other kind of loss while using or misusing this software. Determined Software has made every effort to ensure that this software is in good working order, and that information contained within external files and this website is correct. However, Determined Software does not guarantee that this software is 100% free from errors or that the information (particularly regarding minimum technical requirements) is 100% accurate. |
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